The Let's Play Archive

Battletech

by PoptartsNinja

Part 72: Operation Himinbjörg - Turn 6

Operation Himinbjörg: Tactical Update 6

Current Weather Conditions:
Heavy Fog: All hexes cost 2 additional mp to enter (does not apply to jumping ‘Mechs), all energy-weapon attacks suffer a +1 penalty to hit.
Full Moon Night: All weapon attacks suffer a +2 penalty to hit, this penalty is reduced against targets over 20 heat.



Movement Phase
H3 Assassin rises above the fog!



Combat Phase:
H1 Valkyrie fires LRM 10 at S1 Stinger (4 base + 1 movement + 0 enemy movement + 0 range + 1 light woods = 6): rolled 12, 6 missiles hit center torso (3/8 armor remains), left arm (5/6 armor remains)!
H1 Valkyrie fires Medium Laser at S1 Stinger (4 base + 0 movement + 0 enemy movement + 4 range + 1 fog + 1 light woods = 10): rolled 9, miss!
H1 Valkyrie gains 8 heat, sinks 11! 0 heat builds up!

H2 Commando fires SRM 6 at building hex 1021 (4 base + 1 movement + 0 enemy movement + 0 range + 2 full moon night - 4 immobile target = 3): rolled 10, 4 missiles hit (7/15 structure remains)!
H2 Commando fires SRM 4 at building hex 1021 (4 base + 1 movement + 0 enemy movement + 0 range + 2 full moon night - 4 immobile target = 3): rolled 9, 3 missiles hit (1/15 structure remains)! 80,000 c-bills in damage sustained!
H2 Commando gains 2 heat, sinks 10! 0 heat builds up!

H3 Assassin fires LRM 5 at S1 Stinger (4 base + 3 movement + 0 enemy movement + 2 range + 1 light woods = 10): rolled 8, miss!
H3 Assassin fires SRM 2 at building hex 0921 (4 base + 3 movement + 0 enemy movement + 0 range + 2 full moon night + 1 secondary target in forward arc – 4 immobile target = 6): rolled 6, 3table missiles hit (13/15 structure remains)! 6,000 c-bills in damage sustained!
H3 Assassin gains 12 heat, sinks 10! 2 heat builds up!

H4 Javelin fires SRM 6 at S2 Stinger (4 base + 3 movement + 0 enemy movement + 2 range = 9): rolled 8, miss!
H4 Javelin fires SRM 6 at S2 Stinger (4 base + 3 movement + 0 enemy movement + 2 range = 9): rolled 7, miss!
H4 Javelin gains 14 heat, sinks 11! 3 heat builds up!

S1 Stinger torso twists right!
S1 Stinger fires medium laser at H4 Javelin (4 base + 0 movement + 3 enemy movement + 2 range + 2 full moon night + 1 fog = 12): rolled 12, hit left arm (1/6 armor remains)!
S2 Stinger gains 8 heat, sinks 10! 0 heat builds up!

S2 Stinger fires medium laser at H1 Valkyrie (4 base + 0 movement + 0 enemy movement + 4 range + 2 full moon night + 1 fog = 11): rolled 7, miss!
S2 Stinger fires medium laser at H1 Valkyrie (4 base + 0 movement + 0 enemy movement + 4 range + 2 full moon night + 1 fog = 11): rolled 12, hit right torso (7/12 armor remains)!
S2 Stinger gains 6 heat, sinks 10! 0 heat builds up!

S3 Scorpion Light Tank fires Autocannon/5 at H1 Valkyrie (4 base + 2 movement + 0 enemy movement + 4 range + 2 full moon night = 12): rolled 3, miss!


End Phase



Physical Combat Phase:
None



End Phase:



Next Turn’s Movement Phase
S4 Galleon Light Tank moves recklessly, must make a driving test or sustain motive system damage in hex 1108 (3 base + 4 for 2 mp ignored + 0 cumulative penalty = 7): rolled 4, fails! Chance for motive system damage!

S4 Galleon Light Tank chance for motive system damage! No damage sustained! Chance for motive system damage!

S4 Galleon Light Tank moves recklessly, must make a driving test or sustain motive system damage in hex 1008 (3 base + 2 for 1 mp ignored + 4 cumulative penalty = 9): Rolled 6, fails!

S4 Galleon Light Tank chance for motive system damage! No damage sustained! Minor damage, +1 modifier on all driving skill rolls!

S4 Galleon Light Tank stops moving recklessly!

P1 Locust moves recklessly, must make a piloting test or fall in hex 2025 (3 base + 4 for 2 mp ignored + 0 cumulative penalty - 2 light ‘Mech = 5): rolled 8, succeeds! Fog penalty ignored in hex 2025!

P1 Locust stops moving recklessly!

P3 Warrior Helicopter descends into the fog in hex 1322, now at height 5!



A bright comet streaked across the sky, heralded with the soft chup-chup-chup of helicopter blades. Heedless, Sleet fixed his crosshairs on an empty strip mall proclaiming ‘the best prices in Tharkad City’ and ‘Sale, Tomorrow only!’ and opened fire with his SRMs. His first fusillade of heavy rockets blasted the building’s façade apart. His second penetrated deeply, destroying thousands of Kroner in holoscreens.

The bright comet settled over him as the loyalist Warrior helicopter illuminated his machine with its spotlight. Sleet didn’t bat an eyelash—he’d been an Sergeant with the 10th Lyran Guards, and served with Frederick Steiner himself… until he’d been forcibly retired. At sixty-five, he felt the weight of this mission more keenly than the younger members of Gulltoppr lance. For him, it was one last hurrah—a way to show Duke Lestrade his displeasure at having been forced out of service. He smiled darkly, the LCAF had even offered to buy his precious Commando. Well, if Lestrade wanted it, who was he to deny a Duke?

His radar pinged as the pair of locusts he’d detected earlier moved in. Curious, he toggled into their frequencies. They were broadcasting encoded—but it really didn’t matter, he was using the very same decryption algorithms.

“—known enemy Battlemechs confirmed—”

“Is it House Marik? Respond!”

“Enemy ‘Mech on radar, but we cannot confirm visual. Detected SRM fire—may be a Kurita Jenner, over!”

“Copy that, sweep seven. Advance with caution!”



Enemy Forces:
S1 STG-3G Stinger: holds position! Floodlight active!
S2 STG-3G Stinger: holds position! Floodlight active!
S3 Scorpion Light Tank: Flanks 2 to hex 1307!
S4 GAL-100 Galleon Light Tank: Cruises 0 to hex!
P1 LCT-1E Locust: runs 4 to hex 1724!
P2LCT-1S Locust: runs 3 to hex 1823!
P3 Warrior H-7 Attack Helicopter cruises 8 to hex 1322! Descends to height 5! Floodlight active!



Mission Objectives
Destroy the Statue of Duke Lestrade (hex 1214) to draw LOKI away from the Heavy Snow Nightclub! (Complete!)
Heavy Snow Nightclub (green) Building Must Not Take Damage!
Avoid damaging residential (blue) buildings! (0/20,000,000 c-bills in damage sustained)
Cause Property Damage to Commercial and Industrial (red) buildings or enemy units! (97,000/30,000,000 c-bills in damage caused)
Await Further Objectives!








H1 VLK-QA Valkyrie
Weight: 30 tons (Light)
HD A(S): 8/8 (3/3)
LT A(S): 12/12 (7/7)
LT R A(S): 2/2
CT A(S): 14/14 (10/10)
CT R A(S): 4/4
RT A(S): 7/12 (7/7)
RT R A(S): 2/2
LA A(S): 9/9 (5/5)
RA A(S): 9/9 (5/5)
LL A(S): 12/12 (7/7)
RL A(S): 12/12 (7/7)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 11
Movement: 5/8/5
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Rain
Mechwarrior Player: Dominus Caedis
Mechwarrior Status: OK!
Armament:
LRM 10 – LT (Heat: 4, Ammo: 11, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 1 hand (Left)

H2 COM-2D Commando
Weight: 25 tons (Light)
HD A(S): 6/6 (3/3)
LT A(S): 6/6 (6/6)
LT R A(S): 3/3
CT A(S): 8/8 (8/8)
CT R A(S): 4/4
RT A(S): 6/6 (6/6)
RT R A(S): 3/3
LA A(S): 6/6 (4/4)
RA A(S): 6/6 (4/4)
LL A(S): 8/8 (6/6)
RL A(S): 8/8 (6/6)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 6/9/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: “Sleet”
Mechwarrior Player: Terror Storm
Mechwarrior Status: OK!
Armament:
SRM 6 – CT (Heat: 4, Ammo: 14, Range: (L:9 M:6 S:3), Status: OK!)
SRM 4 – RA (Heat: 3, Ammo: 24, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands

H3 ASN-21 Assassin
Weight: tons (Class)
HD A(S): 8/8 (3/3)
LT A(S): 10/10 (10/10)
LT R A(S): 2/2
CT A(S): 12/12 (12/12)
CT R A(S): 4/4
RT A(S): 10/10 (10/10)
RT R A(S): 2/2
LA A(S): 6/6 (6/6)
RA A(S): 6/6 (6/6)
LL A(S): 6/6 (10/10)
RL A(S): 6/6 (10/10)
Heat: 2/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 7/11/7
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Snow
Mechwarrior Player: Capskye
Mechwarrior Status: OK!
Armament:
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
LRM 5 – RT (Heat: 2, Ammo: 23, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
SRM 2 – LT (Heat: 2, Ammo: 48, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 1 hand (Left)

H4 JVN-10N Javelin
Weight: 30 tons (Light)
HD A(S): 6/6 (3/3)
LT A(S): 8/8 (7/7)
LT R A(S): 2/2
CT A(S): 8/8 (10/10)
CT R A(S): 2/2
RT A(S): 8/8 (7/7)
RT R A(S): 2/2
LA A(S): 1/6 (5/5)
RA A(S): 6/6 (5/5)
LL A(S): 8/8 (7/7)
RL A(S): 8/8 (7/7)
Heat: 3/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 6/9/6
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Hail
Mechwarrior Player: TildeATH
Mechwarrior Status: OK!
Armament:
SRM 6 – RT (Heat: 4, Ammo: 26, Range: (L:9 M:6 S:3), Status: OK!)
SRM 6 – LT (Heat: 4, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands



Enemy Status
S1 STG-3G Stinger
Tonnage: 20 tons
Critical Damage: None!
Pilot: Piloting 3, Gunnery 4
Heat: 0/30
Overheat Penalty: None!
Armament: 2 Medium Lasers
Notes:

S2 STG-3G Stinger
Tonnage: 20 tons
Critical Damage: None!
Pilot: Piloting 4, Gunnery 3
Heat: 0/30
Overheat Penalty: None!
Armament: 2 Medium Lasers
Notes:

S3 Scorpion Light Tank
Tonnage: 25 tons
Critical Damage: None!
Pilot: Driving 5, Gunnery 4
Armament: Autocannon/5, Machine Gun
Motive System Damage: None!
Notes:

S4 GAL-100 Galleon Light Tank
Tonnage: 30 tons
Critical Damage: None!
Pilot: Driving 3, Gunnery 4
Armament: Medium Laser, 2 Small Lasers
Motive System Damage: +1 penalty on all driving skill rolls!
Notes:

P1 LCT-1E Locust
Tonnage: 20 tons
Critical Damage: None!
Pilot: Piloting 3, Gunnery 4
Heat: 0/30
Overheat Penalty: None!
Armament: 2 Medium Lasers, 2 Small Lasers
Notes:

P2LCT-1S Locust
Tonnage: 20 tons
Critical Damage: None!
Pilot: Piloting 3, Gunnery 4
Heat: 0/30
Overheat Penalty: None!
Armament: Medium Laser, 2 SRM 2s
Notes:

P3 Warrior H-7 Attack Helicopter
Tonnage: 21 tons
Critical Damage: None!
Pilot: Driving 5, Gunnery 4
Armament: Autocannon/2, SRM 4
Motive System Damage: None!
Notes: